Vellum

Spectral Audio Processor
Light filters through layers - sound through frequency
Version 1.4 - User Manual
by Apophenia

Contents

1. Introduction

Vellum is a real-time spectral audio processor plugin (VST3) that transforms sound in the frequency domain using Short-Time Fourier Transform (STFT) analysis and resynthesis. Unlike traditional time-domain effects, Vellum decomposes audio into individual frequency bins and processes them independently, enabling sonic transformations that are impossible with conventional plugins.

Version 1.3 introduced a completely redesigned landscape interface built around an interactive spectrogram and a visual signal-chain strip; version 1.4 adds a full-screen preset browser with category filtering and search. Eighteen processing modules run in a fixed chain - seventeen spectral effects plus a final time-domain ring modulator - each with its own enable LED. A flexible modulation system (two LFOs, an envelope follower, a step sequencer, four macros and a mod matrix) can be routed to parameters by dragging, and 44 factory presets cover a wide range of creative applications.

Key Features

How Spectral Processing Works

Vellum uses an overlap-add STFT pipeline. Incoming audio is windowed (Hann window) with 75% overlap, transformed to the frequency domain via FFT, processed as magnitude and phase arrays across individual frequency bins, then inverse-transformed back to the time domain. This approach enables frequency-selective operations that are fundamentally different from traditional audio effects.

2. Installation

System Requirements

Installation Steps

  1. Copy Vellum.vst3 to your VST3 plugin folder (typically C:\Program Files\Common Files\VST3 or your custom VST3 path).
  2. Rescan plugins in your DAW if needed.
  3. Insert Vellum as an effect on an audio track or bus.
  4. Activate your license (see the next section). Until you do, Vellum runs in demo mode.

For sidechain features (Cross-Synthesis and the Spectral Ducker), your DAW must support VST3 sidechain inputs. Route a second audio source to Vellum's sidechain bus in your DAW's routing settings.

3. Activation & Demo Mode

Vellum runs in demo mode until it is activated. Demo mode is fully featured - every effect, preset and modulation option is available - but the audio output fades to silence for 5 seconds roughly every 45 seconds so you can evaluate the plugin before buying. A DEMO badge appears in the title bar while unlicensed.

Activating Your License

  1. Purchase Vellum. Your license key is emailed to you.
  2. Click the DEMO badge in the title bar, or open the menu (...) and choose Activate License...
  3. Paste the license key from your purchase email and click Activate.
  4. A one-time internet connection contacts the activation server, which returns a signed license file stored on your machine.

Once activated, the DEMO badge disappears, the silence interruptions stop, and the license is verified locally on every launch - no further internet connection is ever required. The license file is stored at:

%APPDATA%\Vellum\license.json


Open the menu (...) → About Vellum to confirm your status. When activated it reads “Registered to” followed by your email; otherwise it reads “Demo mode - not activated”.

Your purchase includes free updates within the major version you bought - a version 1 license unlocks any 1.x release. If activation ever fails, contact support@apophenia.audio.

4. Quick Start

  1. Load the plugin on an audio track with audio playing.
  2. Activate your license (Section 3) so the audio doesn't drop out, or continue in demo mode to explore.
  3. Select a preset from the browser at the top, or click RND to randomize parameters for instant inspiration.
  4. Toggle modules by clicking their LED in the chain strip. The LED glows in the module's category color when active.
  5. Click a segment card in the chain strip to open its modules in the focus panel below, where you can tweak their knobs.
  6. Blend the sound with the Dry/Wet knob in the bottom bar, and watch the spectrogram to see how each effect reshapes the frequency content.

Start with the “Shimmer Up” or “Spectral Echo” presets to hear dramatic spectral processing. Then toggle individual module LEDs on and off to understand what each one contributes.

5. Interface Overview

Vellum's window is a fixed 1150 × 720 landscape layout (scalable with the zoom control). It is organized top to bottom into five regions:

Title Bar

Running across the very top:

Spectrogram

The large scrolling frequency display sits directly beneath the title bar. It is fully interactive - you can drag filter cutoff handles right on it. See Section 6 for details.

Chain Strip

A single horizontal strip shows all 18 processing modules in their true processing order, grouped into five titled segment cards:

SegmentModules (in order)
Capture & PitchLooper, Freeze, Shift, Harmonizer
TextureBlur, Morph, Scramble, Filter
Delay & ReverbDelay, Reverb
Dynamics & ColorGate, Compress, Tilt, Formant
Stereo & SidechainStereo, Ducker, Cross-Synth, Ring Mod

Each module has a small LED dot: it glows in the module's category color when enabled and shows dim grey when bypassed. Click a module's LED to toggle it on or off without changing which segment is open. Click anywhere else on a card to select that segment - its modules then appear in the focus panel below. A small arrow between cards indicates signal flow from left to right.

Focus Panel

The focus panel shows the controls for whichever segment (or modulation group) is currently selected. The segment's modules appear side by side as sub-panels, each headed by its module name and a clickable dot that toggles the module on and off. Only one segment's controls are shown at a time, keeping the interface uncluttered while every module stays one click away in the chain strip.

Bottom Bar

The strip along the bottom holds modulation sources and master controls:

Color Coding

Modules and segments are tinted by category for quick visual identification:

ColorCategory
Mint GreenCapture / Freeze (Looper, Freeze)
CyanPitch (Shift, Harmonizer, Formant, Ring Mod)
Light BlueTexture / Modulation (Morph, Scramble, Cross-Synth, LFOs, Sequencer, Matrix)
PurpleTime (Blur, Delay, Reverb)
OrangeDynamics (Gate, Compress, Tilt, Ducker)
PinkStereo

Zoom

Open the menu (...) to pick a zoom level: 70%, 85%, 100%, 125% or 150%. You can also drag the resize grip at the bottom-right corner to scale the interface continuously.

6. The Spectrogram

The spectrogram is a real-time scrolling frequency display and the visual heart of Vellum. Time flows left to right, frequency runs bottom (low) to top (high), and brightness indicates magnitude. Three controls sit in its top-right corner.

Display Mode

Palette

Choose the color scheme used to map magnitude to color:

Log / Lin

Toggle the frequency axis between Linear and Logarithmic scaling. Log spreads the low end out for detailed work on bass and low-mids; the frequency labels down the left edge update to match.

Analyzer Curve

In Output and Input modes, a translucent spectrum-analyzer curve is overlaid along the right edge, tracing the instantaneous magnitude of each frequency. (It is hidden in Diff mode.)

Draggable Filter Handles

Two dashed horizontal lines cross the spectrogram: a Low Cut handle and a High Cut handle. These are the pre-Delay/Reverb Filter module's cutoffs, shown in place.


If no audio is flowing through the plugin, the spectrogram shows a “waiting for audio” hint. Start playback in your DAW to feed it.

7. Knob Gestures & Value Entry

Vellum's knobs have no permanent text box, which keeps the panels clean. Instead, values and editing are available on demand:


Every knob is also a drop target for modulation. Drag an LFO 1, LFO 2, ENV or SEQ chip from the bottom bar onto a knob to modulate that parameter (see Section 9).

8. Effects Reference

Signal Flow

All modules process in a fixed order. The first seventeen operate in the STFT frequency domain; the final Ring Mod is a time-domain effect applied to the resynthesized audio. The chain, grouped by segment, is:

Input Audio (+ optional Sidechain)

Capture & Pitch
Looper Freeze Shift Harmonizer

Texture
Blur Morph Scramble Filter

Delay & Reverb
Delay Reverb

Dynamics & Color
Gate Compress Tilt Formant

Stereo & Sidechain
Stereo Ducker Cross-Synth Ring Mod (time domain)

Dry/Wet Mix → Output

Each module can be bypassed independently from its chain-strip LED or its focus-panel dot. Bypassed modules pass audio through unchanged.

8.1 Capture & Pitch

LOOPER Capture

Records a ring buffer of FFT frames and plays them back at variable speed. Creates time-stretching, reversed spectral playback, and frozen drones when speed is set to zero.

ParameterRangeDescription
LOOPOn / OffEnables the spectral looper.
Speed-2.0 to +2.0Playback speed. 1.0 = normal, 0.5 = half speed, -1.0 = reverse, 0.0 = frozen.

FREEZE Capture

Captures a single FFT frame and sustains it indefinitely, creating infinite sustain from any sound. The frozen frame uses coherent phase advancement for a clean, tonal output rather than metallic artifacts.

ParameterRangeDescription
FREEZEOn / OffToggle freeze on/off. When off, the current frame is continuously captured as a reference.
Mode4 modesDetermines how the frozen frame behaves over time (see below).

Freeze Modes

SHIFT Pitch

Phase vocoder pitch shifter that transposes audio by the specified number of semitones. Uses instantaneous frequency tracking with peak locking and transient handling for accurate pitch shifting with minimal artifacts.

ParameterRangeDescription
Shift (st)-24 to +24 semitonesPitch shift amount. +12 = one octave up, -12 = one octave down.

Use with MIDI Note-to-Shift (in the modulation section) to play the pitch shift chromatically from a keyboard. C4 = center (no shift).

HARMONIZER Pitch

Adds a pitched harmony voice on top of the original signal. The input spectrum is transposed by the chosen interval and summed with the dry spectrum, so - unlike Shift, which replaces the pitch - Harmonizer layers a new voice over the source. The harmony voice uses phase-vocoder resynthesis for a smooth, non-metallic result.

ParameterRangeDescription
Interval-24 to +24 semitonesTransposition of the harmony voice. Default +12 (one octave up).
Mix0.0 to 1.0Level of the harmony voice relative to the original.

8.2 Texture

BLUR Spectral

Applies a running average (exponential decay) to the magnitude spectrum across successive frames, smearing transients and creating a washy, reverb-like effect in the frequency domain.

ParameterRangeDescription
Blur0.0 to 0.99Decay coefficient. Higher values = more smearing and longer tails. 0 = no blur.

MORPH Capture

Crossfades between the live spectrum and a frozen reference frame. The reference is captured at the moment the effect is enabled, allowing you to morph between the current sound and a stored snapshot.

ParameterRangeDescription
Morph0.0 to 1.0Crossfade amount. 0.0 = live signal, 1.0 = fully morphed to reference.

SCRAMBLE Spectral

Randomly rearranges frequency bins using a Fisher-Yates shuffle algorithm. The shuffle pattern is deterministic for a given seed, so the same seed always produces the same scramble pattern. The DC bin is always preserved.

ParameterRangeDescription
Amount0.0 to 1.0Controls the percentage of bins that get shuffled. 0 = no scramble, 1 = full scramble.
Seed1 to 100Determines the scramble pattern. Different seeds create different timbres.

FILTER Spectral

A zero-phase high-pass + low-pass applied before Delay and Reverb. Because filtering in the spectral domain is just per-bin magnitude gain, phase is untouched - no transient smearing from filter group delay. Use it to shape what enters the time-based effects (e.g. darken reverb input while keeping the dry path bright). Its two cutoffs can be dragged directly on the spectrogram (Section 6).

ParameterRangeDescription
Low Cut20 Hz to 1 kHz (log)High-pass cutoff. At 20 Hz it's essentially transparent.
High Cut500 Hz to 20 kHz (log)Low-pass cutoff. At 20 kHz it's essentially transparent.

8.3 Delay & Reverb

DELAY Time

A spectral delay that applies independent delay times to each frequency bin via circular buffers. The delay curve parameter controls whether low or high frequencies are delayed more, creating frequency-dispersed echo effects impossible with traditional delays.

ParameterRangeDescription
Time0.0 to 1.0Overall delay time. Displayed in ms / s - value depends on FFT size (shown in the value bubble).
Curve-1.0 to 1.0Frequency-dependent delay distribution. Positive = highs delayed more, negative = lows delayed more, 0 = flat.
Feedback0.0 to 0.95Feedback amount. Internally uses complex-domain summation so repeats phase-cancel and decay naturally even at high values - no magnitude pile-up.
SYNCOn / OffSync delay time to DAW tempo.
Division10 optionsSync division: 1/1, 1/2, 1/4, 1/8, 1/16, 1/32, 1/4T, 1/8T, 1/4D, 1/8D.
Mix0.0 to 1.0Per-effect dry/wet. 1.0 = fully wet (default), 0.0 = dry bypass.

REVERB Time

A spectral reverb that applies per-bin RT60 decay with frequency-dependent characteristics. Each frequency bin decays independently, creating a reverb that can have dramatically different decay times across the spectrum. Uses energy-sum injection, cross-bin diffusion, and modulated decay per bin to prevent the metallic/self-sustaining ring common to simple spectral reverbs.

ParameterRangeDescription
Decay0.3 s to 15 s RT60Overall reverb decay time (linear in RT60 seconds). Shown in s/ms.
Diffusion0.0 to 1.0Phase diffusion amount. Higher = denser, more diffuse reverb.
Pre-Delay0 to ~93 ms (@ 2048 FFT)Delay before the reverb onset. Shown in ms.
Mix0.0 to 1.0Per-effect dry/wet. 1.0 = fully wet (default), 0.0 = dry bypass.

8.4 Dynamics & Color

GATE Dynamics

A spectral gate that silences frequency bins below a threshold. Uses per-bin gain envelope smoothing and hysteresis (different open/close thresholds) to avoid the "birdie" artifacts common in naive spectral gating.

ParameterRangeDescription
Gate (dB)-80 to 0 dBThreshold. Bins with magnitude below this are attenuated.

At moderate thresholds (-30 to -20 dB), the gate creates an "X-ray" effect, revealing only the loudest spectral components. Great for isolating tonal content from noise.

COMPRESS Dynamics

A spectral compressor that reduces the dynamic range of individual frequency bins. Uses normalized magnitudes with asymmetric attack/release smoothing for natural-sounding spectral compression.

ParameterRangeDescription
Thresh-60 to 0 dBCompression threshold. Bins above this level are compressed.
Ratio1:1 to 20:1Compression ratio. 1:1 = no compression, higher = more aggressive.

TILT Dynamics

A spectral tilt EQ that applies a logarithmic gain slope across the frequency spectrum, measured in dB/octave from a 1 kHz reference point. Positive values boost high frequencies and cut lows; negative values do the opposite.

ParameterRangeDescription
Tilt-1.0 to +1.0Tilt slope. Maps to -4 to +4 dB/octave (psychoacoustic sweet spot). Total gain is clamped to ±12 dB so extreme settings still behave like a shelf, not a runaway. Center (0) = flat response.

FORMANT Pitch

Shifts the spectral envelope (the formants) up or down without changing pitch. Cepstral liftering separates the coarse spectral envelope from the fine harmonic structure; the envelope is moved and recombined. This changes vocal character and timbre - the opposite trade-off from Shift, which changes pitch and carries the formants with it.

ParameterRangeDescription
Formant-12 to +12 semitonesFormant shift amount. Positive = brighter/smaller character, negative = darker/larger. 0 = unchanged.

Pair a small negative Formant shift with a positive Shift to pitch a voice up while keeping it from sounding like a chipmunk, and vice versa.

8.5 Stereo & Sidechain

STEREO Stereo

Spectral stereo processing with two modes for widening or narrowing the stereo image in the frequency domain.

ParameterRangeDescription
Width0.0 to 1.0Stereo width. 0.0 = mono, 0.5 = natural, 1.0 = maximum width.
ModeWidth / ScatterProcessing mode (see below).

Stereo Modes

DUCKER Sidechain

A spectral ducker that attenuates the main signal per frequency bin wherever the sidechain has energy. Because ducking happens bin by bin, the main signal is pushed down only in the exact frequency regions the sidechain occupies - a cleaner, more surgical result than a broadband ducker. Requires a sidechain input (see below).

ParameterRangeDescription
Amount0.0 to 1.0Maximum ducking depth.
Threshold-60 to 0 dBSidechain level above which ducking begins.
Release0.01 to 1.0How quickly the duck recovers after the sidechain falls back below threshold.

CROSS-SYNTH Sidechain

Cross-synthesis combines the spectral characteristics of two signals: the main input and a sidechain source. This enables vocoder-like effects, spectral blending, and creative timbral transfers. Requires a sidechain input (see below).

ParameterRangeDescription
Blend0.0 to 1.0Cross-synthesis amount. 0.0 = dry, 1.0 = full cross-synthesis.
ModeMag from SC / Phase from SCWhich spectral component to take from the sidechain.

Cross-Synthesis Modes

RING MOD Time

A time-domain ring modulator applied last, after the spectral chain is resynthesized. It multiplies the signal by a sine carrier, producing metallic, inharmonic, bell-like and robotic timbres. Because it works in the time domain, it responds instantly with no STFT latency of its own.

ParameterRangeDescription
Freq20 Hz to 5 kHzCarrier frequency. Low values add tremolo/growl; higher values add metallic overtones. Default 440 Hz.

Sidechain Setup

The Ducker and Cross-Synth modules read from Vellum's sidechain input, a standard VST3 second input bus that becomes active whenever either module is enabled. To use them:

  1. Insert Vellum on your main audio track.
  2. Route a second audio source to Vellum's sidechain input using your DAW's sidechain routing.
  3. Enable the Ducker and/or Cross-Synth module (its LED in the Stereo & Sidechain card).
  4. Open the segment and dial in Blend / Amount to taste.

If your DAW doesn't show sidechain routing options, check its documentation for VST3 sidechain setup.

9. Modulation System

Vellum's modulation sources live as chips in the bottom bar. Any source can be routed to a moddable parameter either by dragging its chip onto a knob or by editing the mod matrix directly. There are four routing slots.

9.1 Modulation by Drag-and-Drop

The fastest way to modulate a parameter:

  1. Drag a source chip - LFO 1, LFO 2, ENV or SEQ - from the bottom bar.
  2. While dragging, hover a segment card in the chain strip to switch the focus panel to that segment - one drag can reach any knob in the plugin.
  3. Drop it onto any moddable knob. The knob highlights while a valid chip hovers over it.
  4. A matrix route is created automatically at a 25% depth so the movement is immediately audible.

9.2 Editing Depth on the Knob

A modulated knob shows a depth ring around its arc (the range the source sweeps from the current value) and a small dot at its top-right:

Dropping the same source on the same knob again simply reuses that route (it won't reset the depth you've dialed in). With all four slots full, a further drop overwrites the last slot. Open the MATRIX page for fine control over source, destination and amount.

9.3 LFOs

Two independent LFOs provide cyclic modulation. Each LFO page shows a large live view of the waveform with a travelling position dot (the chip in the bottom bar shows a miniature of the same). Each LFO offers:

ParameterRangeDescription
Rate0.01 - 20 HzLFO speed in free-running mode.
Phase0 - 360°Phase offset - shift this LFO's cycle against the other one for complementary motion.
Shape9 waveformsSine, Triangle, Saw, Square, Random (smooth), Sample & Hold, Ramp Down, Exp Decay (percussive), Drift (slow random wander).
SYNCOn / OffLock LFO rate to DAW tempo.
Division13 optionsTempo division when synced: 4 bars, 2 bars, 1 bar, 1/2, 1/4, 1/8, 1/16, 1/32, 1/64, 1/4T, 1/8T, 1/4D, 1/8D.
UNIOn / OffUnipolar output: modulation pushes upward from the knob value (0..1) instead of swinging around it (-1..+1).
SONGOn / OffSong lock: when synced, the cycle aligns to the host timeline while playing - "1 bar" means the arrangement's bar, phase-accurate on every pass.

9.4 Envelope Follower (ENV)

Tracks the amplitude of the input signal with attack/release smoothing. The ENV chip shows a live level bar. Use it as a modulation source to create dynamics-responsive effects (e.g., louder input = more pitch shift). ENV has no edit page of its own - drag it onto a knob to use it.

9.5 Step Sequencer (SEQ)

A tempo-synced step sequencer that outputs a stepped modulation pattern. Draw a value for each step, choose how many steps play, and set the clock division. The SEQ page highlights the current step as it runs.

ParameterRangeDescription
Steps4 / 8 / 16 / 32Number of active steps in the pattern.
Division13 optionsClock division from 4 bars down to 1/8D (4bar, 2bar, 1bar, 1/2, 1/4, 1/8, 1/16, 1/32, 1/64, 1/4T, 1/8T, 1/4D, 1/8D).
Step 1-320.0 to 1.0Per-step value.

While the host transport is playing, the sequencer follows the arrangement timeline - step 1 always lands where the pattern starts on the grid, on every playback pass.

9.6 Macros

Four macro knobs (M1 - M4) serve as manual modulation sources. Each knob outputs 0.0 to 1.0, mapped to a bipolar range (-1 to +1) when used as a mod source. Macros are ideal for:

9.7 Modulation Matrix

The mod matrix (MATRIX page) provides 4 independent routing slots. Each slot has:

FieldOptions
SourceNone, LFO 1, LFO 2, Envelope, Macro 1, Macro 2, Macro 3, Macro 4, Step Seq
DestinationNone, Shift, Gate Thresh, Tilt, Blur, Scramble, Morph, Comp Thresh, Delay Time, Delay FB, Reverb Decay, Reverb Diff, Dry/Wet, Loop Speed, Stereo W, Cross Bl, RingMod Hz, Formant
Amount-1.0 to +1.0 (bipolar)

The amount slider controls how much the source affects the destination. Negative values invert the modulation direction. Routes created by dragging a chip appear here too.

9.8 MIDI Control

ToggleDescription
Note > ShiftMaps incoming MIDI notes to pitch shift. C4 (middle C) = no shift. Each semitone up/down shifts the pitch accordingly.
Note > FreezeActivates freeze on MIDI note-on, deactivates on note-off. Useful for momentary freeze effects triggered by a keyboard or pad controller.

10. Presets

Preset Browser

Click the preset name in the title bar to open the full-screen preset browser:

The < / > buttons in the title bar step through presets in order without opening the browser.

User presets are saved as XML files in %APPDATA%\Vellum\Presets\ with the extension .sfxpreset.

Factory Presets

Vellum ships with 44 factory presets across 12 categories.

PresetCategoryDescription
InitDefaultClean slate, no effects enabled.
Static HoldFreeze & HoldInfinite sustain of captured frame.
Evolving PadFreeze & HoldStochastic freeze with reverb for lush pads.
Decay DroneFreeze & HoldFading freeze with blur and dark tilt.
Accumulate WashFreeze & HoldAccumulating freeze with spacious reverb.
Shimmer UpPitch EffectsOctave-up shimmer with reverb.
Sub BassPitch EffectsOctave-down with dark tilt EQ.
Detune ChorusPitch EffectsMicro-detuning for chorus-like widening.
Fifth HarmonyPitch EffectsPerfect fifth (+7 semitones) harmony.
Full ScrambleGlitch & DestroyMaximum frequency bin randomization.
Gate SkeletonGlitch & DestroyAggressive spectral gating, skeletal sound.
Extreme ShiftGlitch & DestroyExtreme pitch shift + scramble.
Robot VoiceGlitch & DestroyPitch shift, gate, and compression combined.
Gentle TiltSubtle & MixMild high-frequency lift.
Soft BlurSubtle & MixGentle spectral smearing at 70% wet.
Light CompressSubtle & MixTransparent spectral compression.
Warm ShelfSubtle & MixDark tilt with gentle blur.
LFO Gate PulseRhythmicTempo-synced gate modulation.
Tremolo BlurRhythmicLFO-modulated blur for rhythmic smearing.
Wobble ShiftRhythmicLFO-driven pitch wobble.
Spectral EchoSpace & TimeFrequency-dispersed echo.
Frequency ScatterSpace & TimeHighs echoing after lows.
Spectral HallSpace & TimeLarge spectral reverb hall.
Infinite VerbSpace & TimeNear-infinite reverb tail with dark character.
Time StretchSpace & TimeHalf-speed loop with blur for time-stretching.
Wide OpenStereoMaximum stereo width.
Mono CrushStereoCollapse to mono.
Bin Scatter WideStereoScatter mode stereo widening.
Shimmer WideStereoOctave-up shimmer with wide stereo.
Frozen Stereo PadStereoStochastic freeze + scatter stereo + reverb.
Stereo Delay SpaceStereoStereo width with spectral delay and reverb.
Octave ShimmerHarmonizerOctave-up harmony voice layered with reverb.
Power FifthHarmonizerPerfect-fifth harmony stacked over the source.
Sub Octave LayerHarmonizerOctave-down harmony for added weight.
Major Chord StackHarmonizerHarmony interval building toward a chordal stack.
Bell ToneRing ModRing modulation tuned for metallic, bell-like tones.
Low GrowlRing ModLow carrier frequency for gritty growl and tremolo.
Metallic SwirlRing ModModulated ring mod for moving metallic textures.
ChipmunkFormantFormants shifted up for a small, bright character.
Deep VoiceFormantFormants shifted down for a large, dark character.
Vocal MorpherFormantFormant shifting for vowel and timbre morphing.
Seq Gate ChopSequencerStep sequencer driving rhythmic gating chops.
Seq Pitch MelodySequencerSequenced pitch-shift patterns for melodic movement.
Seq Ring PulseSequencerSequenced ring-mod pulses for rhythmic timbre changes.

11. Global Controls

FFT Size

Controls the frequency resolution of the spectral analysis. Larger sizes provide finer frequency detail but introduce more latency.

FFT SizeFrequency ResolutionLatency (at 44.1 kHz)Best For
1024~43 Hz per bin~23 msPercussive material, low latency
2048~21 Hz per bin~46 msGeneral purpose (default)
4096~11 Hz per bin~93 msTonal material, precise pitch work

FFT size changes use a smooth fade-out/fade-in crossfade to avoid clicks.

Dry/Wet

Mixes between the unprocessed (dry) and processed (wet) signal. The dry path is latency-compensated to prevent comb filtering at intermediate mix positions. 0.0 = fully dry, 1.0 = fully wet.

Output

Master output level, from -∞ to +12 dB (default 0 dB). Turning it fully to the left mutes the output. The knob's response is skewed so the useful range around 0 dB sits in the upper half of its travel.

A/B Comparison

Click A to switch between two independent parameter states. Click Copy to duplicate the current state to the other slot. Useful for comparing different effect settings on the same material.

Undo / Redo

Snapshot-based undo/redo for major actions (preset loads, randomizations, and edits).

Randomize (RND)

Randomizes effect parameters within safe, musical ranges, and randomly enables a subset of modules. FFT size is also randomized. LFOs, mod matrix, sequencer and MIDI settings are not affected.

Zoom

Choose 70%, 85%, 100%, 125% or 150% from the menu (...), or drag the resize grip at the bottom-right corner. Your zoom choice is remembered.

12. Tips & Tricks

Infinite Pad from Any Sound

Enable Freeze (Stochastic mode) on any audio, then add Blur (0.7+) and Reverb (long Decay). The result is a continuously evolving ambient pad derived from whatever was playing when you pressed Freeze.

Spectral Vocoder

Route a synthesizer to the main input and vocals to the sidechain. Enable Cross-Synth in Mag-from-SC mode with Blend at 0.8+. The synth takes on the spectral shape of the voice.

Surgical Sidechain Ducking

Send a kick or lead to the sidechain and enable the Ducker. Only the frequencies the sidechain actually occupies are pushed down in the main signal, so a pad can breathe around a vocal without the whole track pumping.

Harmony Without Losing the Source

Use the Harmonizer (not Shift) when you want to add a fifth or an octave on top of the original note. Set Interval to +7 or +12 and blend the Mix to taste.

Frequency-Dispersed Reverb

Use Delay with Curve at 0.8 and low Feedback (0.3). High frequencies echo later than lows, creating a shimmering tail that conventional reverbs cannot produce.

Rhythmic Spectral Gating

Drag the LFO 1 chip (Square, synced to 1/8) onto the Gate knob. The gate threshold is modulated rhythmically, creating pulsing spectral effects locked to tempo. Or use the SEQ chip for a custom pattern.

Timbral Exploration with Randomize

Click RND repeatedly to explore unexpected combinations. When you find something interesting, use A/B to hold it while you keep searching, and Undo (Ctrl+Z) to step back through your discoveries.

Use the Spectrogram Diff Mode

Switch the spectrogram to Diff mode to see exactly what Vellum is adding or removing. Blue shows where energy is cut; orange shows where it is boosted. Invaluable for understanding each module.

Appendix A: Full Parameter Reference

Global

ParameterIDRangeDefault
FFT SizefftSize1024 / 2048 / 40962048
Dry/WetdryWet0.0 - 1.01.0
Output GainoutputGain-60 to +12 dB (-60 = mute)0 dB

Looper

ParameterIDRangeDefault
Loop ActivelooperActiveOn / OffOff
SpeedlooperSpeed-2.0 - +2.01.0

Freeze

ParameterIDRangeDefault
Freeze ActivefreezeActiveOn / OffOff
Freeze ModefreezeModeStatic / Accumulate / Decay / StochasticStatic

Shift

ParameterIDRangeDefault
Shift (semitones)shiftSemitones-24.0 - +24.00.0
EnableshiftEnableOn / OffOff

Harmonizer

ParameterIDRangeDefault
Interval (semitones)harmonizerInterval-24.0 - +24.0+12.0
MixharmonizerMix0.0 - 1.00.5
EnableharmonizerEnableOn / OffOff

Blur

ParameterIDRangeDefault
Blur DecayblurDecay0.0 - 0.990.5
EnableblurEnableOn / OffOff

Morph

ParameterIDRangeDefault
Morph AmountmorphAmount0.0 - 1.00.0
EnablemorphEnableOn / OffOff

Scramble

ParameterIDRangeDefault
AmountscrambleAmount0.0 - 1.00.5
SeedscrambleSeed1 - 10042
EnablescrambleEnableOn / OffOff

Filter (pre Delay/Reverb)

ParameterIDRangeDefault
Low Cut (high-pass)filterLowCut20 Hz - 1 kHz (log)20 Hz
High Cut (low-pass)filterHighCut500 Hz - 20 kHz (log)20 kHz
EnablefilterEnableOn / Off (bypass)Off

Delay

ParameterIDRangeDefault
TimedelayTime0.0 - 1.00.3
CurvedelayCurve-1.0 - +1.00.5
FeedbackdelayFeedback0.0 - 0.950.3
SyncdelaySyncOn / OffOff
DivisiondelaySyncDiv1/1 to 1/8D (10 options)1/4
MixdelayMix0.0 - 1.0 (per-effect dry/wet)1.0
EnabledelayEnableOn / OffOff

Reverb

ParameterIDRangeDefault
DecayreverbDecay0.0 - 1.0 (maps to 0.3–15 s RT60, linear)0.5
DiffusionreverbDiffusion0.0 - 1.00.5
Pre-DelayreverbPreDelay0.0 - 1.0 (~0 to ~93 ms @ 2048 FFT)0.0
MixreverbMix0.0 - 1.0 (per-effect dry/wet)1.0
EnablereverbEnableOn / OffOff

Gate

ParameterIDRangeDefault
Threshold (dB)gateThreshold-80.0 - 0.0-60.0
EnablegateEnableOn / OffOff

Compress

ParameterIDRangeDefault
Threshold (dB)compressThreshold-60.0 - 0.0-20.0
RatiocompressRatio1.0 - 20.04.0
EnablecompressEnableOn / OffOff

Tilt

ParameterIDRangeDefault
Tilt AmounttiltAmount-1.0 - +1.0 (maps to ±4 dB/oct, clamped to ±12 dB total)0.0
EnabletiltEnableOn / OffOff

Formant Shift

ParameterIDRangeDefault
Formant Shift (semitones)formantShift-12.0 - +12.00.0
EnableformantEnableOn / OffOff

Stereo

ParameterIDRangeDefault
WidthstereoWidth0.0 - 1.00.5
ModestereoModeWidth / ScatterWidth
EnablestereoEnableOn / OffOff

Spectral Ducker (sidechain)

ParameterIDRangeDefault
AmountduckerAmount0.0 - 1.00.5
Threshold (dB)duckerThreshold-60.0 - 0.0-30.0
ReleaseduckerRelease0.01 - 1.00.3
EnableduckerEnableOn / OffOff

Cross-Synthesis (sidechain)

ParameterIDRangeDefault
BlendcrossSynthBlend0.0 - 1.00.5
ModecrossSynthModeMag from SC / Phase from SCMag from SC
EnablecrossSynthEnableOn / OffOff

Ring Mod (time domain)

ParameterIDRangeDefault
Frequency (Hz)ringModFreq20 - 5000 Hz440
EnableringModEnableOn / OffOff

Modulation

ParameterIDRangeDefault
LFO 1 Ratelfo1Rate0.01 - 20.0 Hz1.0
LFO 1 Phaselfo1Phase0 - 360°0
LFO 1 Shapelfo1Shape9 waveformsSine
LFO 1 Synclfo1SyncOn / OffOff
LFO 1 Divisionlfo1SyncDiv4 bars to 1/8D (13 options)1/4
LFO 1 Unipolarlfo1UniOn / OffOff
LFO 1 Song Locklfo1SongOn / OffOff
LFO 2 Ratelfo2Rate0.01 - 20.0 Hz0.5
LFO 2 Phaselfo2Phase0 - 360°0
LFO 2 Shapelfo2Shape9 waveformsSine
LFO 2 Synclfo2SyncOn / OffOff
LFO 2 Divisionlfo2SyncDiv4 bars to 1/8D (13 options)1/4
LFO 2 Unipolarlfo2UniOn / OffOff
LFO 2 Song Locklfo2SongOn / OffOff
Mod 1-4 SourcemodSrc1-49 options (None, LFO 1/2, Envelope, Macro 1-4, Step Seq)None
Mod 1-4 DestmodDst1-428 options (None + 27 destinations)None
Mod 1-4 AmountmodAmt1-4-1.0 - +1.00.0
Macro 1-4macro1-40.0 - 1.00.0

Step Sequencer

ParameterIDRangeDefault
StepsseqSteps4 / 8 / 16 / 328
DivisionseqDiv4bar to 1/8D (13 options)1/4
Step 1-32seqStep1-320.0 - 1.00.0

MIDI

ParameterIDRangeDefault
Note to ShiftmidiNoteToShiftOn / OffOff
Note to FreezemidiFreezeToggleOn / OffOff